I'm playing with the horizontal controller setup, as in NES style without a nunchuk, and the motion-actived moves are pissing me off massively. I used to love the weather effects and moodiness of those. EDIT: The atmosphere found in the SNES titles isn't nearly as present. Why is Diddy not playable and essentially just a jetpack with extra lives? Odd. The difficulty spikes for these are off-the-charts for me as I seem to have no real issue with the regular platforming maps. I've come to physically dread seeing a goddamn mine cart and/or rocket barrel upon entering a level at this point and almost quit the game during the Cave map. Mine cart and rocket barrel level difficulty. EDIT: Soundtrack, and sound design in general, is great. ![]() Challenging default difficulty (*keep reading here as well). Feels quite charming and inspired overall. Smooth and precise BASIC controls (*keep reading). Cool art design and I'm a fan of the graphics and look in general. Truckloads of well-hidden secrets and challenge rooms. Holy shit is the level design generally fun and creative. We're currently about 60% to 70% through I suppose so I figured that's enough to get the conversation started and throw out my impressions thus far: ![]() Somehow, we never picked up DKC3 but I guess that's a bit irrelevant. ![]() To give some background, both myself and my lovely wife loved DKC1 and 2 back in the day and have replayed both several times in the past few years. So my wife's cousin dumped a few Wii games into her lap recently and much to my surprise Donkey Kong Country Returns was in there, a game we've both been meaning to properly play for ages.
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